The following is the record of public game progress for May 3rd, 2010 through July 11th, 2010. As it was cataloged before progress reports were standardized, it is organized differently from the current format.

  • 3 new landmarks and 1 new village.
  • New craftables: boiled mushroom and boiled meat dumplings, iron braziers, aglaophotis resin, driftwood clubs and staves, whetstone pendants, augers and auger bits, wooden chests, iron-bound chests, and hourglasses that actually measure time
  • New gatherables: holi flowers, aglaophotis, edelweiss, asphodel, driftwood (driftwood may not be available until after some more gathering updates).
  • New encounters: pike and perch (you can fish for them, too!).
  • Materials system implemented! For now, stone beads may now be made from flint, which in turn may be used to make flint bead bracelets and necklaces. This will be expanded to allow for dyeing as testing and bugfixes are applied.
  • Wolf ambushes added to the wilderness.
  • Scrollcases may now be fastened to belts.
  • Fixes to smelting: fuel was burning out in half the time it should.
  • Additions and fixes in Liidhaga.
  • Small-scale terrain sculpting in Ydra and Moorva.
  • Bug and typo fixes.
  • Backend work on the mudlib.

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