The following is the record of public game progress for March 1st, 2010 through March 27th, 2010. As it was cataloged before progress reports were standardized, it is organized differently from the current format.

  • More wilderness upgrades! In addition to more context-based descriptions, you can now encounter context-specific creatures, making the wilderness more involved and smoothly-transitioned than ever before. Look for seagulls flying over the ocean and otters along riverbanks!
  • Two-handed weapons are now a possibility! All weapons can potentially be held two-handed, but there will usually only be a notable effect with those arms designed to do so. Fighting with a weapon in both hands also increases the appropriate weapon skill somewhat more quickly than by using the same weapon in one hand. See "help two-handed weapons" for details.
  • You can now opt to fight only with weapons (not attacking with bare hands or non-weapon objects at all, though you will still use a shield if you have one) or with anything your character can manage (from bare hands to rocks to burning torches, including actual weapons). See "help fight" for details.
  • The advancement rate of weapon skills and some defensive style skills is no longer dependent upon the speed of the parties involved.
  • One new landmark.
  • New items: clay bullets; pit forges; pinchpots, pinchpot cups, and pinchpot bowls.
  • Helpfile additions/updates: balance, bugs, channel behavior, containers, death, encumbrance, fight, forage, guard, herbs, hoarding, library, literacy, lore, newbie, note, PK, surrender, two-handed weapons, typos.
  • New encounters: newts, otters, carp, tench.
  • New descriptions: lizards, minnows, trout, rainbow trout, brown trout, cutthroat trout, golden trout, catfish, salmon, herons.
  • New feelings: augh, horror, snerk.
  • Various minor city improvements.
  • Wilderness fishing options expanded slightly.
  • Info readout condensed.
  • Color added to health, while both health and phealth color progressions have been altered slightly.
  • The "noise" command now uses emote-style parsing for its action messages, and its sound messages can begin with a, an, or the.
  • The "bait" command now allows you to simply type "bait pole" if you have something that's obviously bait at hand; this will only work if the object in hand explicitly ids to "bait" to keep accidental baitings down.
  • Corpses with feathers now accept "unplucked" as a valid argument. "Plucked" still applies as before.
  • Enjoy the headache-inducing splendors of our new novelty modes! See "help novelty modes" for details.
  • Brand new wiki work.

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